
Most stock weapons are named "weapon_col.iwi" and "mtl_weapon_col.iwi".ĭifferent with custom weapons.
#Punkbuster update cod4 download
You can download it from my center (all files are converted to.
#Punkbuster update cod4 how to
I will show you how to edit using ak47u weapon. Easy interface and a lot of tutorials in internet. I was using a lot of programs and I think 3 of them are the best: Image editor with Direct Draw Sufrace (.dds) support If you want to make your own skin, you need to download: I wrote some tutorial for someone and I decided to share it with you, because it can be good help for someone who completely don't know how to make own skins. Except for the assault class, which makes noise if moving backward

Sometimes (if you're lucky) the 'silent' time is the same as the 'noise' time.ĭoubt remains about 333 FPS: maybe the 'silent' time is higher than the stamina. Here's the explanation: 142 fps - 44 (43 silent) 116 - it means that with 142 fps and the value of time based on the 116ms' script your character moves to 43 units without any noise - and makes noise starting from the 44th unit. Moving forward (maximum speed 190 units par second) : Here we have the maximum distance you can reach running silently: As well as with 333 fps and 30ms our character moves just for 3 units, with 125 fps he will moves 20 units! For example: we need a script which allows our character to move forward for 30ms, but depending by the fps value he will move to different distances. Now we want to find a formula which combines ms and fps. Influence of FPS on the silent run's ratio 500 FPS is the highest (your character get the biggest damage from falling ). Results: (firstly the fps value, in brackets the wall's height and finally the damage of falling) We've 4 walls of different heights: 140, 200, 300 and 350 units. Influence of FPS on the damage of falling 40.5 is impossible on this value,same for 76 fpsġ11 fps - 40 and 40.5 are easily surmontableġ42, 166 and 200 fps - strangely again 39.4 units max.ĥ00 fps - bugged value,your character runs silently and jump 35 units if near the object, 39 if distant from the object. Your character jumps permanently 40 units. These results are similiar to 71 fps)ħ1 fps. Influence of FPS on the height of the jumpĦ3 fps and less - you jump 39.5 units max (except 52 and 55 fps. I'm at uni and there is a proxy but the EvenBalance site says that that shouldn't be a problem.Here are some things you may didn't know about fps. I've tried installing PunkBuster separately (with the intention of then adding COD4 to it) but each time I try to set it up it tries to auto-update and fails. Quite a few places suggested downloading PunkBuster files manually which I have done (from ) but it still insists on auto-updating each time I start up COD multiplayer.
#Punkbuster update cod4 drivers
I've tried restarting, updating drivers and all sorts. PunkBuster then starts up an auto-update dialog and says "Downloading global config files" which hangs around for about 10 seconds then says "Downloading of global config file failed for the following reason: connect() timed out!".ĬOD does then start up but PunkBuster doesn't work so I can't enter any games. However, when I try to load up multiplayer it says that as it's my first time, it needs to update PunkBuster.

I've just bought COD4 Modern Warfare over Steam and installed it.
